![]() ![]() ![]() ![]() For example, faulty RAM will cause your RAM-intensive software, such as games, to crash. You can extend this life expectancy by replacing hardware from time to time. The average life expectancy of a PC before hardware degradation is expected to begin occurring is 5 years. Over time hardware will degrade, because nothing was built to last forever. If a game crashes because you don’t meet the specs then it’s probably for the best, forcing your PC to run something it can’t actually run will just kill your machine. So if your PC doesn’t meet the requirements to run both the game and the trainer your computer will kill the game, hence crash to desktop. Your computer is designed to kill any task that is causing problems or danger to your PC (such as overheating, etc). When your PC lacks the required minimum specs to run a game it causes a certain degree of problems to that PC. ![]() The reason being because cracked games are no longer the original base game because they have been messed around with too much by the crackers. For example if you’re using a cracked game then it is incompatible with most trainers. Just a regular gamer who helps out in his spare time.īut, if I may offer a perspective as a fellow gamer, crashes are usually the result of either: ![]()
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![]() My pet peeve with TES is that seemingly every quests has to be set in some cave or ruin somewhere, so that exploring them quickly becomes a repetitive routine rather than an exciting plunge into the unknown.Ĭlick to expand.That is something I can agree with you on, but then again this has never bothered me as I mostly play Morrowind to immerse myself in the game and leave the Main quest behind as I set up my tent, light a fire and watch the stars pass by alongside my trusty guar pets and instead put some extra work on making the "actual" dungeons more distinctive and unique. ![]() Instead, I would've liked it if the game had made more use of its overworld locations, maybe replacing some of those nondescript caves with actual houses, encampments etc. I don't think making all those small "dungeons" bigger would've necessarily improved Morrowind. There are more complex dungeons, but they're usually in places where they make sense. A shrine can just be a simple place of worship. An ancenstral tomb isn't some gigantic, sprawling underground maze but a compact crypt that's big enough to store the remains of a particular family or house. A cave might just be a cave or somebody's home, furnished in the appropriate way. ![]() ![]() Click to expand.The thing with Morrowind's dungeons is that most of them aren't really dungeons per se. ![]() ![]() Armor set with the hat: found on a corpse behind where the dark spirit Alva, Seeker of the Spurned invades in the Ringed City. ![]() It is said that Zullie the witch, who was never loved, nor loved another, experienced all manner of misfortune, and yet in the end, found her purpose in life. ![]() In-Game Description The purple garb of the witch Zullie, who intended to seduce Alva the Wayfarer, but eventually became his closest supporter, spending her entire life with him. ![]() |
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