![]() My pet peeve with TES is that seemingly every quests has to be set in some cave or ruin somewhere, so that exploring them quickly becomes a repetitive routine rather than an exciting plunge into the unknown.Ĭlick to expand.That is something I can agree with you on, but then again this has never bothered me as I mostly play Morrowind to immerse myself in the game and leave the Main quest behind as I set up my tent, light a fire and watch the stars pass by alongside my trusty guar pets and instead put some extra work on making the "actual" dungeons more distinctive and unique. ![]() Instead, I would've liked it if the game had made more use of its overworld locations, maybe replacing some of those nondescript caves with actual houses, encampments etc. I don't think making all those small "dungeons" bigger would've necessarily improved Morrowind. There are more complex dungeons, but they're usually in places where they make sense. A shrine can just be a simple place of worship. An ancenstral tomb isn't some gigantic, sprawling underground maze but a compact crypt that's big enough to store the remains of a particular family or house. A cave might just be a cave or somebody's home, furnished in the appropriate way. ![]() ![]() Click to expand.The thing with Morrowind's dungeons is that most of them aren't really dungeons per se. ![]()
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